I got to be a part of building the bold lighting look of marathon as part of its lighting team. I owned the lower processing region of Outpost and Index region of Cryo Archive, as well as a few structures in Dire Marsh, built in the proprietary Bungie engine and tools. This was a huge group effort to work together to define the overall project aesthetic with the rest of the lighting team and working on top of the incredible work of the world art team.