Griffin Bajor
GBajor_Diner_Day.jpg

Diner

 

Diner

Using the raw models from a CG Society lighting challenge as a base, I built a day and night set piece of a warm, comforting diner using procedural PBR shading workflows accented with fluid dynamics. Many models were retopologized for cleaner rendering, followed by custom shader development and lighting to build a wholly unique pair of shots.

Tools used: Autodesk Maya, Arnold, The Foundry's Nuke